Starcraft Ii: Wings of Liberty - Game
Autor: Antonio • March 29, 2011 • Case Study • 1,245 Words (5 Pages) • 1,675 Views
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment for Microsoft Windowsand Mac OS X. A sequel to the award-winning 1998 video game StarCraft, the game was released worldwide on July 27, 2010.[9] It is split into three installments: the base game with the subtitle Wings of Liberty, and two upcoming expansion packs, Heart of the Swarm and Legacy of the Void.[10]
Set in the 26th century in a distant part of the Milky Way galaxy, the game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms;[11] and the Protoss, a species with vast mental powers. Wings of Liberty focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1998's StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. The game includes both new and returning characters and locations from the original game.
The game was met with very positive reviews from critics, receiving an aggregated score of 93% from Metacritic. Similar to its predecessor, StarCraft II was praised for its engaging gameplay, as well as its introduction of new features and improved storytelling, while criticism targeted features that existed in the original StarCraftgame but were removed in StarCraft II, such as the lack of LAN play and the decision to split up multiplayer regions. In its first month on sale, over three million copies of StarCraft II were sold worldwide.[12]
The campaign storyline of StarCraft II takes place four years after StarCraft: Brood War,[29] and features the return of characters from the original series that includeZeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan, and Jim Raynor. It also features new characters such as Rory Swann and Tychus Findlay. In StarCraft II, players revisit the original series' worlds, like Char, Mar Sara, and Tarsonis, as well as new worlds, such as the jungle planet Bel'Shir and New Folsom. The Xel'Naga, ancient space-faring race responsible for creating the Protoss and the Zerg, also play a major role in the story.[13]
At the conclusion of Brood War, Kerrigan and her Zerg forces became the dominant faction in the Koprulu Sector, having annihilated the United Earth Directorate's Expeditionary Force, defeated the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, after the conclusion of Brood War, Kerrigan retreats to Char, despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters, although her ultimate attack may come at any moment.[30]
Arcturus Mengsk has been left to rebuild
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