Game Case
Autor: ashishmardia • February 20, 2012 • Essay • 520 Words (3 Pages) • 1,244 Views
from the costly business of making game consoles, once the Xbox has established itself--a move that would be consistent with the Microsoft philosophy of licensing its software to other companies that make the hardware.
The move toward convergence is still in the early stages in the game industry, but Sony says the PlayStation 2 is already succeeding in its new role because the company has made a conscious decision to use a design flexible enough to accommodate emerging consumer needs.
Sony is keeping everything in the same box with the PSX, its first attempt at a multipurpose PlayStation device. Just plug the PSX into a TV signal, and the box provides everything needed for video recording, game playing and media playback.
The design and functionality decisions underlying Microsoft's Xbox and Sony's PlayStation 2 reflect the differing strategies of their makers for controlling the flow of digital content through the home. Microsoft maintains a computing-centric vision of the universe, while Sony remains committed to digital evolution through consumer electronics.
from the costly business of making game consoles, once the Xbox has established itself--a move that would be consistent with the Microsoft philosophy of licensing its software to other companies that make the hardware.
The move toward convergence is still in the early stages in the game industry, but Sony says the PlayStation 2 is already succeeding in its new role because the company has made a conscious decision to use a design flexible enough to accommodate emerging consumer needs.
Sony is keeping everything in the same box with the PSX, its first attempt at a multipurpose PlayStation device. Just plug the PSX into a TV signal, and the box provides everything needed for video recording, game playing and media playback.
The design and functionality decisions underlying Microsoft's Xbox and Sony's PlayStation 2
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