E-Games Have Universal Appeal
Autor: jon • June 13, 2012 • Essay • 1,263 Words (6 Pages) • 1,497 Views
"e-Games Have Universal Appeal"
By : Arshveen Seeelan A/L Jeya Seelan
The article basically discusses about the demand of e-games worldwide. It has also mentioned about how rapid it has spread even till the poor Asian countries' nations are affected by its still growing interest especially among young teenagers. Among the few countries that were mentioned in the article are Cambodia, Nepal, Bangladesh, China and South Korea.
The article has also stated points on how the spread of these games has caused addiction among youngsters. The reason behind these addiction is said to be the due to the agitation and anxious experience obtained while playing the games virtually with random competitors from anywhere around the globe. Above that, with most of the countries mentioned are still new to the internet, most homes are not equipped with it, thus magnet-ing youngsters to spend their time and money in the internet cafes.
Besides that, lack of space for real physical games were also said to be a cause of this social outburst that has been panicking.
"We have very few open spaces where people can go to play physical spaces"; as to what was mentioned by an individual who runs an electronic gaming center in the city of Nepal. He claims that this happen because of the lacking of activities for the youngsters to do during their free time.
Sor Chandara has also included in his article that the heavily rising trend of these games have even cause addiction to the extreme that a 14 year old spending all his money in the internet cafe and choosing not to eat. It also seemed like the fear of getting beaten by his mother if the mother found out is not that evident. He has also linked this social issue to excessive hours of playing that led to death and murder.
Interest
This article has definitely caught my interest. It would have as well interest the intended audience as the article is targeted towards readers within the same area which is online gaming. The article teaser was not a good one as it did not seem to be linking to the headline. The opening lead of the article then gave life to it when it was presented in a discriptive and figurative form which would have definitely pulled the interest of the readers to further read-on. In order to pull more interest towards the article, I personally feel that the teaser should be improvised to be more connected in line with the headline.
Content
The content of the article is quite reasonably presented. Looking in the aspect of word usage, along the whole article, most words that were used were not of jargons or uncommon words. There were a few such as bandwagon, truant and entrenched but overall the words used were easy to be read by anyone.
Besides that,
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