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Creativity Case

Autor:   •  April 8, 2013  •  Essay  •  336 Words (2 Pages)  •  1,384 Views

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What is creativity (mostly Amabile)?

Literally creativity is an intersection of three components: expertise, creative thinking skills and motivation. In my opinion, creativity is one who has capability and motivation to come out something new but executable under the current situation based on one’s expertise and experiences in this industry.

Describe three ways that managers kill creativity, normally?

One of the most common ways managers kill creativity is by not trying to obtain the information necessary to make good connections between people and jobs.

The two main resources that affect creativity are time and money, while managers allocating money and time during assignments, a wrong decision could kill creativity.

One common way that managers kill creativity is by assembling homogeneous teams, this team could perform fast and professional, but homogenous teams do little to enhance expertise and creative thinking.

Briefly describe how the two articles’ recommendations for enhancing creativity disagree.

1. Amabile illustrated the creativity under current organization, and managing resource to support employee make creative thinking, and everything is literally under routine; while in Sutton’s article suggest that a creative thinking mechanism should be establish before the organization formed, during the hiring process, do weird things to “break the rule” instead of follow the procedure.

2. Amabile’s suggestion fits for most of the big enterprise because the organizational structure is defined already thus it is hard to change from the core, while Sutton’s suggestions fits most of the early-middle stage startups, because he suggest that using weird ideas to bet for the future. This idea totally shows the Stanford’s startup culture.

Do the articles suggest that managing

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