Quest Script
Autor: antoni • April 10, 2011 • Study Guide • 993 Words (4 Pages) • 2,274 Views
// quest script (server)
x,y,face script name model,{
if (spritehatquest == 1) {
if(countitem(536) < 10) {
mes "No ice cream!";
close;
}
mes "Congrats dumbass!";
close2;
completequest 12138;
set spritehatquest,0;
end;
}
mes "Hi dumbass! 10 Ice Cream, accept quest?";
next;
if(select("Yes:No") == 2) {
mes "Bye.";
close;
}
mes "Quest accepted!";
setquest 12138;
set spritehatquest,1;
close;
}
// questid2display.txt (client)
12138#Noob#SG_FEEL#QUE_NOIMAGE#
You talked to Dumbass.#
Find 10 Ice Cream.#
// explaination
12138 is the quest ID.
NOOB is the quest title.
QUE_NOIMAGE is image/logo show in quest log, you can put pic into 'texture/don't know what shit korean/illust/'.
SG_FEEL is the quest icon.
You talked to Dumbass is the description.
Find 10 Ice Cream is the quest need.
// script explain
spritehatquest is the quest variable, i'm having sprite lemon so random named.
setquest 12138 is to give [Quest 12138] to player, logged in database.
completequest 12138 is to set [Quest 12138] state into complete, logged in database and deleted in player's quest window.// quest script (server)
x,y,face script name model,{
if (spritehatquest == 1) {
if(countitem(536) < 10) {
mes "No ice cream!";
close;
}
...